Standard (30 minutes) on Friday, 26 November 2010 12:00 - 12:30 in room Room 3
TAGS: Perl, Applications, Education, Python, C, C++, Web & Online Technologies, Java, C#, Mono, OSS.Net, Development Tools, Games
Computer gaming is still growing in popularity and economic value and is now rivalling the film industry. It is also an important part of many people's experience of computers and a time honoured way of developing programming and other skills including audiovisual and graphic arts.
This session will cover:
0. Why are games important?
1. Game development using open source tools, including web-based multiplayer games, the use of open source languages in game development, open content creation tools in game development and open source game toolkits
2. Open game hardware, such as the GP2X and Pandora, Dingoo Digital A320, 8-bit TV-computers, Arduino GamePack and the Open Game Console project
3. Linux and other FOSS running on proprietary game console hardware including development platforms such as devkitPro

Andrew first discovered an interest in boolean logic when his mother carried him in her arms at just the right height to reach light switches as they passed through doorways. He was lucky enough to go to a school with an obsolete PDP/8e: switches, lights, core memory, paper tape, punched cards and all. He first started programming on a TRS-80 model 1 level I and the first computer he owned was a Commodore VIC-20.
He has been a computer gamer since the 1970s, a software developer since the 1980s, and a Linux user and contributor since version 1.0. He organised the LCA 2009 Gaming Miniconf, the LCA 2010 Open Day gaming demonstration and the gaming talk and demonstration at the Melbourne Software Freedom Day 2010 event.